Godot MCP

by Coding-Solo

用于与 Godot 游戏引擎接口的 MCP 服务器。提供启动编辑器、运行项目和捕获调试输出的工具。需要在系统上安装 Godot 引擎,路径可通过环境变量 GODOT_PATH 进行配置。

Gaming & entertainmentstdioCommunity

Repository-wide counts · Cached 2026-03-07

Overview

The Godot MCP MCP server is a publicly available project. Review the upstream repository for installation instructions, supported tools, compatibility, permissions, and current maintenance status.

Configuration

Configuration, transport, authentication, and runtime requirements vary by project. Open the repository before connecting and use the smallest set of credentials and permissions required.

Open the Godot MCP repository to read the latest documentation.

KEEP EXPLORING

Compare source, connection, and authentication details before choosing an implementation.

View the complete category

BlenderMCP

mcpblender

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Blender integration through the Model Context Protocol enabling prompt-driven 3D modeling, scene creation, and real-time manipulation directly from your AI assistant. Requires Blender 3.0+, Python 3.10+, and the 'uv' runtime (installed separately).

MCP Unity 编辑器(游戏引擎)

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MCP Unity 是一种适用于 Unity 编辑器的模型上下文协议(Model Context Protocol)实现,允许 AI 助手通过 Node.js 服务器桥接与您的 Unity 项目进行交互。运行该服务器需要 Unity 2022.3 及以上版本和 Node.js 18 及以上版本。

AI Game Developer — Unity MCP

IvanMurzak

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Unity MCP is an AI-powered game development assistant for Editor & Runtime. Connect Claude, Cursor, & Windsurf to Unity via MCP. Automate workflows, generate code, and enable AI within your games. It works inside your compiled game, allowing for real-time AI debugging and player-AI interaction.

UnrealMCP 插件

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非官方的 Unreal Engine 插件,实现了机器控制协议(MCP)服务器,用于通过 AI 工具远程控制 Unreal Engine。需要 Unreal Engine 5.5 及 C++ 开发环境。客户端脚本需要 Python 3.7 及以上版本。插件安装到 Unreal 项目的 Plugins 目录中。

FROM THE SOURCE

Repository README

Build-time snapshot · Retrieved 2026-10-05

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Godot MCP

Github-sponsors

Made with Godot

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A Model Context Protocol (MCP) server for interacting with the Godot game engine.

Introduction

Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.

Features

  • Launch Godot Editor: Open the Godot editor for a specific project
  • Run Godot Projects: Execute Godot projects in debug mode
  • Capture Debug Output: Retrieve console output and error messages
  • Control Execution: Start and stop Godot projects programmatically
  • Get Godot Version: Retrieve the installed Godot version
  • List Godot Projects: Find Godot projects in a specified directory
  • Project Analysis: Get detailed information about project structure
  • Scene Management:
    • Create new scenes with specified root node types
    • Add nodes to existing scenes with customizable properties
    • Load sprites and textures into Sprite2D nodes
    • Export 3D scenes as MeshLibrary resources for GridMap
    • Save scenes with options for creating variants
  • UID Management (for Godot 4.4+):
    • Get UID for specific files
    • Update UID references by resaving resources

Requirements

  • Godot Engine installed on your system
  • Node.js (>=18.0.0) and npm
  • An AI agent that supports MCP

Quick Start

Claude Code

claude mcp add godot -- npx @coding-solo/godot-mcp

That's it. Restart Claude Code and your Godot MCP tools are available.

With environment variables:

claude mcp add godot -e GODOT_PATH=/path/to/godot -e DEBUG=true -- npx @coding-solo/godot-mcp
Cline

Add to your Cline MCP settings file (~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json):

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["@coding-solo/godot-mcp"],
      "env": {
        "DEBUG": "true"
      },
      "disabled": false,
      "autoApprove": [
        "launch_editor",
        "run_project",
        "get_debug_output",
        "stop_project",
        "get_godot_version",
        "list_projects",
        "get_project_info",
        "create_scene",
        "add_node",
        "load_sprite",
        "export_mesh_library",
        "save_scene",
        "get_uid",
        "update_project_uids"
      ]
    }
  }
}
Cursor

Using the Cursor UI:

  1. Go to Cursor Settings > Features > MCP
  2. Click on the + Add New MCP Server button
  3. Fill out the form:
    • Name: godot
    • Type: command
    • Command: npx @coding-solo/godot-mcp
  4. Click "Add"
  5. You may need to press the refresh button in the top right corner of the MCP server card to populate the tool list

Using Project-Specific Configuration:

Create a file at .cursor/mcp.json in your project directory:

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["@coding-solo/godot-mcp"],
      "env": {
        "DEBUG": "true"
      }
    }
  }
}
Other MCP Clients

For any MCP-compatible client, use this configuration:

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["@coding-solo/godot-mcp"],
      "env": {
        "GODOT_PATH": "/path/to/godot",
        "DEBUG": "true"
      }
    }
  }
}

Environment Variables

Variable Description
GODOT_PATH Path to the Godot executable (overrides automatic detection)
DEBUG Set to "true" to enable detailed server-side debug logging
Building from Source
git clone https://github.com/Coding-Solo/godot-mcp.git
cd godot-mcp
npm install
npm run build

Then point your MCP client to build/index.js instead of using npx.

Architecture

The Godot MCP server uses a bundled GDScript approach for complex operations:

  1. Direct Commands: Simple operations like launching the editor or getting project info use Godot's built-in CLI commands directly.
  2. Bundled Operations Script: Complex operations like creating scenes or adding nodes use a single, comprehensive GDScript file (godot_operations.gd) that handles all operations.

The bundled script accepts operation type and parameters as JSON, allowing for flexible and dynamic operation execution without generating temporary files for each operation.

Troubleshooting

  • Godot Not Found: Set the GODOT_PATH environment variable to your Godot executable path
  • Connection Issues: Ensure the server is running and restart your AI assistant
  • Invalid Project Path: Ensure the path points to a directory containing a project.godot file
  • Build Issues: Make sure all dependencies are installed by running npm install
Cursor-Specific Issues
  • Ensure the MCP server shows up and is enabled in Cursor settings (Settings > MCP)
  • MCP tools can only be run using the Agent chat profile (Cursor Pro or Business subscription)
  • Use "Yolo Mode" to automatically run MCP tool requests

License

This project is licensed under the MIT License - see the LICENSE file for details.